VISBUD – Wearable technology for the visually impaired community

The project aims to develop wearable devices for blind and visually impaired individuals to enhance their mobility and independence. Blind and visually impaired individuals face significant challenges in perceiving and navigating their surroundings. Traditional tools such as white canes and guide dogs offer limited assistance, leaving them reliant on additional help and support. This project addresses limitations by researching, testing and designing wearable devices in incorporating advanced technologies and innovative features. These devices will utilise voice commands, sensor-based technologies, and voice output to help individuals identify and locate objects and people with greater ease and accuracy while providing direct feedback and alerts to indicate the surroundings.

The project aims to develop wearable devices for blind and visually impaired individuals to enhance their mobility and independence. Blind and visually impaired individuals face significant challenges in perceiving and navigating their surroundings. Traditional tools such as white canes and guide dogs offer limited assistance, leaving them reliant on additional help and support. This project addresses limitations by researching, testing and designing wearable devices in incorporating advanced technologies and innovative features. These devices will utilise voice commands, sensor-based technologies, and voice output to help individuals identify and locate objects and people with greater ease and accuracy while providing direct feedback and alerts to indicate the surroundings.

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2023 | Active
Grantee: Winnie Heung Tsz Kwan

Winnie Heung Tsz Kwan graduated from The University of Hong Kong with a degree in Design+, and a second major in Architecture. In her final year project, she explores different ways to leverage the mobility of the visually impaired community. Previously, she explored loofah as an alternative material in her university studio course and created a coffee table and a lamp. Winnie is also interested in virtual reality and augmented reality. She describes herself as a “slasher”.