alt-play + at play

Playing game is a vital form of human experience and activity that entails complex motives and functions. Game is a platform for recreation, socialization and edification. More importantly, game is a medium that facilitates creative expression about our being in the world. Video game is arguably the most popular and important ludic form that embodies contemporary digital culture and society. Digital creativity, as defined in the current project, is a practice that employs the use of computer codes and algorithmic thinking in its creative implementation.   Being a rule-based creative form that fuses digital technology, screen practice, media design and ludic culture, video game stands as an exemplary of digital creativity as understood. This project intends to explore video game as a creative method as well as a case study of contemporary digital creativity.

Playing game is a vital form of human experience and activity that entails complex motives and functions. Game is a platform for recreation, socialization and edification. More importantly, game is a medium that facilitates creative expression about our being in the world. Video game is arguably the most popular and important ludic form that embodies contemporary digital culture and society. Digital creativity, as defined in the current project, is a practice that employs the use of computer codes and algorithmic thinking in its creative implementation.   Being a rule-based creative form that fuses digital technology, screen practice, media design and ludic culture, video game stands as an exemplary of digital creativity as understood. This project intends to explore video game as a creative method as well as a case study of contemporary digital creativity.

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2022
Grantee: IP Yuk-Yiu

IP Yuk-Yiu is an experimental filmmaker, media artist, art educator and independent curator. His works, ranging from experimental films, live performances, media installations to video games, have been showcased extensively at major international venues and festivals, including European Media Art Festival, New York Film Festival (views from the avant-garde), the Image Festival, FILE Festival, VideoBrasil, Transmediale, NTT ICC and WRO media art Bienniale. IP has over twenty years of curatorial experience in film, video and media art.  He is the founder of the art.ware project, an independent curatorial initiative focusing on the promotion of new media art in Hong Kong.   Currently he is Associate Professor at the School of Creative Media, City University of Hong Kong.  His recent works explore hybrid creative forms that are informed by cinema, video games and contemporary media art practices. In recognizing his artistic achievements, he was awarded the Artist of the Year (media arts) by the Hong Kong Arts Development Council in 2019.